The great list of evolution simulators and resources
We have several evolution-focused games around which could help us discuss the in-game evolution aspect, plus they make for already done prototypes which we could dissect to analyze different aspects....
View ArticleMy Evolution System Concept
Hello everyone, this will be my first of many concept posts. Sorry if anything is confusing, I can be bad at explaining things sometimes. If you have any questions about anything, feel free to ask....
View ArticleHere's an idea
How's about when you start a new game you get the option of auto-evo or manual-evo? And I don't mean like spores evolution, I mean slower and more realistic. You would open a creature editor menu by...
View ArticleSocietal Evolution
Well I was going to wait to do this but seeing as we've suddenly become more focused on technologies and such, I think it may be time for me to roll out my official concept for societal evolution....
View ArticleEvolution using a trait-based system
I recently had the idea of implementing the idea of having your organism evolve via traits you gain as you play. I had this idea while playing a game by Paradox Interactive, called Crusader Kings 2....
View ArticleCellular evolution concept/questions
So I decided to sit down today and try to work out the specifics of cellular evolution and hoped in a hour that I would have a working concept. But after going through the list of cells and what...
View ArticleOrganism Evolution, how i think it will look
When you abandon the cell stages, you will enter a new era of water dwelling. Currently, your creature is basically a sphere with a deform animation that takes advantage of physics. Your a clump of...
View ArticleEvolution in Gameplay
Alright, Bashinerox and I had a chat discussion about evolution, and we've come to a conclusion: evolution without player interaction simply won't work. There are way too many organisms and different...
View ArticleEvolution of body structure
Seregon - Split this from Population Dynamics Thread as it was getting rather off-topic and deserved it's own thread. gdt1320 wrote: Determining cost/benefits of evolutionary adaptions So i think...
View ArticleCrash Course into AI
I make this post to teach you about AI, how to implement it and what it can and can't do. First of all, let me define some term i will use during this thread: Agent: An agent is any entity that can...
View ArticlePopulation dynamics
In this thread I've been explaining how the compound system will work (summarized here). I'm now going to take one step back and explain how the compound system fits into the simulation of a community...
View ArticleOntogeny (Growth)
Wow, it's been a while since I began a new thread. Ontogeny refers to the patterns of organismal growth, and is something that we currently have no plan to implement. We have no plane to implement it...
View ArticleCrash Course Evolution
As we work on the Microbe Stage, and as we near completion of something playable, I think it wouldn't be a bad idea to start considering the implementation of the concepts of the Multicellular and...
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