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The great list of evolution simulators and resources

We have several evolution-focused games around which could help us discuss the in-game evolution aspect, plus they make for already done prototypes which we could dissect to analyze different aspects....

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My Evolution System Concept

Hello everyone, this will be my first of many concept posts. Sorry if anything is confusing, I can be bad at explaining things sometimes. If you have any questions about anything, feel free to ask....

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Here's an idea

How's about when you start a new game you get the option of auto-evo or manual-evo? And I don't mean like spores evolution, I mean slower and more realistic. You would open a creature editor menu by...

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Societal Evolution

Well I was going to wait to do this but seeing as we've suddenly become more focused on technologies and such, I think it may be time for me to roll out my official concept for societal evolution....

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Evolution using a trait-based system

I recently had the idea of implementing the idea of having your organism evolve via traits you gain as you play. I had this idea while playing a game by Paradox Interactive, called Crusader Kings 2....

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Cellular evolution concept/questions

So I decided to sit down today and try to work out the specifics of cellular evolution and hoped in a hour that I would have a working concept. But after going through the list of cells and what...

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Organism Evolution, how i think it will look

When you abandon the cell stages, you will enter a new era of water dwelling. Currently, your creature is basically a sphere with a deform animation that takes advantage of physics. Your a clump of...

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Evolution in Gameplay

Alright, Bashinerox and I had a chat discussion about evolution, and we've come to a conclusion: evolution without player interaction simply won't work. There are way too many organisms and different...

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Evolution of body structure

Seregon - Split this from Population Dynamics Thread as it was getting rather off-topic and deserved it's own thread. gdt1320 wrote: Determining cost/benefits of evolutionary adaptions So i think...

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Crash Course into AI

I make this post to teach you about AI, how to implement it and what it can and can't do. First of all, let me define some term i will use during this thread: Agent: An agent is any entity that can...

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Population dynamics

In this thread I've been explaining how the compound system will work (summarized here). I'm now going to take one step back and explain how the compound system fits into the simulation of a community...

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Ontogeny (Growth)

Wow, it's been a while since I began a new thread. Ontogeny refers to the patterns of organismal growth, and is something that we currently have no plan to implement. We have no plane to implement it...

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Crash Course Evolution

As we work on the Microbe Stage, and as we near completion of something playable, I think it wouldn't be a bad idea to start considering the implementation of the concepts of the Multicellular and...

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